By completing this guide, you should be able to trigger Battle Arena event register request and build your own custom systems.
Stored Procedure: _OnBattleArenaRegisterRequest
Parameters:
@CharID INT - Character ID
@CharName16 VARCHAR(64) - Character name
@ArenaType TINYINT - Battle Arena type
@MatchType TINYINT - Battle Arena match type
Let's send a text notification to the character using _Char_SendTextNotification to ensure that the trigger works fine for us.
USE [vPlus]
GO
/****** Object: StoredProcedure [dbo].[_OnBattleArenaRegisterRequest] ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
-- =============================================
-- Author: <Author,,Name>
-- Create date: <Create Date,,>
-- Description: <Description,,>
-- =============================================
ALTER PROCEDURE [dbo].[_OnBattleArenaRegisterRequest]
@CharID INT,
@CharName16 VARCHAR(64),
@ArenaType TINYINT,
@MatchType TINYINT
AS
BEGIN
SET NOCOUNT ON;
/*
This procedure is executed when a character tries
to register for the Battle Arena event.
@ArenaType:
0 = Random
1 = Party
2 = Guild
3 = Job
@MatchType:
1 = Score
2 = Capture the Flag
Return Value:
0 = Ignore the register request.
You have to send your own error notification.
1 = Proceed with the register request.
*/
--------- Your code starts here --------
EXEC _Char_SendTextNotification @CharID, 'Your Battle Arena register request has been received.', 1, 0, 0;
-- RETURN 0; -- Invalid
RETURN 1; -- Valid
END