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Win

By completing this guide, you should be able to trigger Battle Arena event win and build your own custom systems.

Stored Procedure: _OnBattleArenaWin
Parameters:

@CharID INT - Character ID
@ArenaType TINYINT - Battle Arena type
@MatchType TINYINT - Battle Arena match type

Let's send a text notification to the character using _Char_SendTextNotification to ensure that the trigger works fine for us.

USE [vPlus]
GO

/****** Object: StoredProcedure [dbo].[_OnBattleArenaWin] ******/

SET ANSI_NULLS ON
GO

SET QUOTED_IDENTIFIER ON
GO

-- =============================================
-- Author:      <Author,,Name>
-- Create date: <Create Date,,>
-- Description: <Description,,>
-- =============================================

ALTER PROCEDURE [dbo].[_OnBattleArenaWin]
    @CharID INT,
    @ArenaType TINYINT,
    @MatchType TINYINT
AS
BEGIN
    SET NOCOUNT ON;

    /*
        This procedure is executed when a character wins
        the Battle Arena event.

        @ArenaType:
            0 = Random
            1 = Party
            2 = Guild
            3 = Job

        @MatchType:
            1 = Score
            2 = Capture the Flag
    */

    --------- Your code starts here --------

    EXEC _Char_SendTextNotification @CharID, 'You have won the Battle Arena match!', 1, 0, 0;
END

Last updated: 2 April, 2024

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