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Region Configuration

As you can see, this table has 5 parameters that need to be configured.

  • ConfigName - varchar(129)
  • Data1 - varchar(MAX)
  • Data2 - varchar(MAX)
  • WorldID - smallint

WorldID = WorldID for a specific WorldID
WorldID = -1 for all WorldIDs

  • RegionID - smallint

RegionID = RegionID for a specific RegionID
RegionID = -1 for all RegionIDs

NOTE: You cannot use -1 for both RegionID and WorldID in the same configuration.

Configuration must be chosen from the region configuration list as shown below.

NOTE: For these configurations, Data1 and Data2 do not have any value and should be left blank.

addfriend_blacklist
berserker_blacklist
berserkerjob_blacklist
chatting_blacklist
exchange_blacklist
exchangeaccept_blacklist
exchangech_blacklist
exchangecombat_blacklist
exchangeeu_blacklist
exit_blacklist
fortressreturn_blacklist
gearchange_blacklist
golddrop_blacklist
growthpet_blacklist
guildbanish_blacklist
guildrecallaccept_blacklist
itemdrop_blacklist
jobsuit_blacklist
macro_blacklist
opcode_blacklist
party_blacklist
partybanish_blacklist
partyinvite_blacklist
partymonsters_blacklist
petride_blacklist
pk_blacklist
pvpchange_blacklist
resother_blacklist
selfrevive_blacklist
stall_blacklist
stallcombat_blacklist
trace_blacklist
uniquecounter_blacklist
abilitypet_blacklist
reverse_blacklist
guide_blacklist

NOTE: For these configurations, Data1 and Data2 do not have any value and should be left blank.

berserker_whitelist
berserkerjob_whitelist
chatting_whitelist
exchange_whitelist
exchangech_whitelist
exchangecombat_whitelist
exchangeeu_whitelist
jobsuit_whitelist
macro_whitelist
partymonsters_whitelist
pk_whitelist
stall_whitelist
stallcombat_whitelist
trace_whitelist
guide_whitelist
Data1 = SkillID Data2 = Leave blank
Data1 = SkillID Data2 = Leave blank
Data1 = ItemID Data2 = Leave blank
Data1 = ItemID Data2 = Leave blank
Data1 = TypeID1,TypeID2,TypeID3,TypeID4 from _RefObjCommon, separated by commas Data2 = Leave blank
Data1 = TypeID1,TypeID2,TypeID3,TypeID4 from _RefObjCommon, separated by commas Data2 = Leave blank

Example: if an item has type values 3,3,13,14, then Data1 should be written as:

3,3,13,14
Data1 = 1 (Solo) Data2 = Leave blank
Data1 = 2 (Party)
Data1 = 3 (Guild)
Data1 = 4 (Union)

NOTE: All the next configurations depend on combatmode when Data1 = 1.

Data1 = 1 (Follow default combat mode) Data2 = Leave blank
Data1 = 2 (Use custom) Data2 = 1 (Solo)

Data2 = 2 (Party)

Data2 = 3 (Guild)

Data2 = 4 (Union)
Data1 = 1 (Follow default combat mode) Data2 = Leave blank
Data1 = 2 (Use custom) Data2 = 1 (Solo)

Data2 = 2 (Party)

Data2 = 3 (Guild)

Data2 = 4 (Union)
Data1 = 1 (Follow default combat mode) Data2 = Leave blank
Data1 = 2 (Use custom) Data2 = 1 (Solo)

Data2 = 2 (Party)

Data2 = 3 (Guild)

Data2 = 4 (Union)
Data1 = 1 (disconnect) Data2 = Time in milliseconds
Data1 = 2 (to town)
Data1 = Time to hide surrounding objects in milliseconds Data2 = Leave blank
Data1 = Berserker duration in seconds Data2 = Leave blank
Data1 = Alchemy fusing time in seconds Data2 = Leave blank
Data1 = Cooldown time in milliseconds Data2 = Leave blank
Data1 = Self-revive cooldown time in milliseconds Data2 = Leave blank
Data1 = Untouchable status duration in seconds Data2 = Leave blank
Data1 = SkillID Data2 = Cooldown in milliseconds
Data1 = 0 (Default: no attack in area) Data2 = Leave blank
Data1 = 0 (Free) Data2 = Leave blank
Data1 = 1 (Fixed)
Data1 = 2 (Fixed Height)
Data1 = 0 (Chinese) Data2 = Leave blank
Data1 = 1 (European)
Data1 = 3 (Both)
Data1 = 1 (Red cape) Data2 = Leave blank
Data1 = 2 (Black cape)
Data1 = 3 (Blue cape)
Data1 = 4 (White cape)
Data1 = 5 (Yellow cape)
Data1 = 0 (None) Data2 = Leave blank
Data1 = 1 (Same position)
Data1 = 2 (To town)
Data1 = Limit group value for PC/IP limits Data2 = Leave blank
Data1 = 0 (Default: no movement in area) Data2 = Leave blank

NOTE: For the following configurations, Data1 and Data2 should be left blank.

otherbuffs_hide
othermodels_hide
partysuit
equalized_area (Paid Feature)
berserker_noend
botsecurity
totown
reverse_world
char_char_no_normal_attack
char_mob_no_normal_attack

Last updated: 31 May, 2025

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