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Job Leveling Update

Stored Procedure: _OnJobLevelUpdate

Parameters:

  • @CharID INT - Character ID
  • @CharName16 VARCHAR(64) - Character name
  • @JobType TINYINT - Job type
  • @NickName16 VARCHAR(64) - Job nickname
  • @CurrentLevel TINYINT - Character's current job level
  • @NewLevel TINYINT - Character's new job level

Let us send a text notification to the character using _Char_SendTextNotification to make sure that the trigger works correctly.

USE [vPlus]
GO
/****** Object:  StoredProcedure [dbo].[_OnJobLevelUpdate]    Script Date: 1/16/2024 1:36:15 AM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO

-- =============================================
-- Author:      <Author,,Name>
-- Create date: <Create Date,,>
-- Description: <Description,,>
-- =============================================
ALTER PROCEDURE [dbo].[_OnJobLevelUpdate]
    @CharID INT,
    @CharName16 VARCHAR(64),
    @JobType TINYINT,
    @NickName16 VARCHAR(64),
    @CurrentLevel TINYINT,
    @NewLevel TINYINT
AS
BEGIN
    SET NOCOUNT ON;

    /*
        This procedure is executed when the player's job level is updated.
        Be aware that the new level might be lower than the current level in case of death.
    */

    --------- Your code starts here --------
    DECLARE @Message VARCHAR(255)

    -- Checking if the character levels up
    IF (@NewLevel > @CurrentLevel)
    BEGIN
        SET @Message = 'Your character job level has been promoted to level ' + CAST(@NewLevel AS NVARCHAR)
        EXEC _Char_SendTextNotification @CharID, @Message, 1, 0, 0
    END
    ELSE
    BEGIN
        SET @Message = 'Your character job level has been demoted to level ' + CAST(@NewLevel AS NVARCHAR)
        EXEC _Char_SendTextNotification @CharID, @Message, 1, 0, 0
    END
END

Last updated: 16 January, 2024

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